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Gotta say, pretty cool. Would love this for the office!

(via feitclub)

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1
Nov
2012

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26
Jun
2012

From Cylinders into Tiny Troopers

Published screenshots always look the best they can. They are used for marketing the game, so that’s hardly surprising. However, when you are making a game from the ground up like we made Tiny Troopers, most of the time the game does not look like it does in those glossy marketing screenshots.

That’s a shame because marketing screenshots only depict the pinnacle of the development, but there’s been a ton of interesting stuff before that. Any marketing person would scream bloody murder if you wanted to send out screenshots of those.

But here we go, four screenshots from Tiny Troopers development, from preproduction to final product.


Pre-production

August 8th 2011 - From the very first week of the whole production. The cylinder in the middle is an enemy soldier. The other two are the player’s troops. Obvious, isn’t it? :-) During this time we tried out line drawing as a control mechanic. We thought it would be a perfect fit but soon realized it wasn’t.


September 13th 2011 - Here you can see debug buttons for different control mechanics we experimented with. There’s even a virtual thumb stick. Our artists got the first actual assets done in early September and it immediately looked much more like a proper game.


October 24th 2011 - We continued with placeholder graphical assets for quite a long while. It was more important to get all the different mechanics in than making it look pretty. In the upper right corner you can see the frame rate. It wasn’t too high, some 25 fps here, as we didn’t concentrate on optimizing at this point.


May 14th 2012 - And here we are some 10 months after start of the development. This is from the PC beta. It looks quite different from that first photo but it’s basically the same game :-)

Stay tuned, we’re releasing iOS version in a week at E3!

(Source: kukouri.com)

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31
May
2012
Nostalgia from days gone by.

Nostalgia from days gone by.

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29
May
2012

(Source: kukouri.com)

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25
May
2012
Concept/Production Art Progress

Concept/Production Art Progress

(Source: twitter.com)

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25
May
2012

Give war a chance!

Better late than never, huh? It’s only a few weeks before E3 and the release of Tiny Troopers on iOS and this is our first real blog entry. Our little soldiers are getting ready to fight and die on iOS, Android, PC and even Mac too!

Let’s get the obvious question out of the way first: Yes, Tiny Troopers is kind of like Cannon Fodder. It should be, because in my books Cannon Fodder was one of the best Amiga games ever. When I was thinking about our company’s strategy and what kind of games we should be making, I thought a lot about old games. 

Not games that were released 1, 2, 5 or even 10 years ago. Those are not old. Think about games that were released on C64 or Amiga, in the 80’s and early 90’s. I spent thousands of hours playing everything from Commando to Phantasie and Last Ninja to Cannon Fodder. From all those games, it was Cannon Fodder that ended up being the inspiration to us all at Kukouri.

There’s a large amount of great games that you can learn from and I would love to see more games inspired by the ones I played as a kid. It can also be very successful, as another Finnish company Almost Human demonstrated with their classic dungeon crawler game Legend of Grimrock. Grimrock was inspired by games like Dungeon Master and Eye of the Beholder.

Being inspired by something does not mean you should copy someone else’s work. It’s actually surprising how compact the essence of both CF and TT is: commanding little soldiers that die easily on the battlefield and get promoted if they survive. That’s it. That’s the core.

In Tiny Troopers we added a lot of ideas and mechanics we think are cool. The most prominent one is the mechanic of Command Points. You get CP’s for every enemy you kill, bunker you destroy and so on. With CP’s you can buy items both in the mission briefing and during a mission. For example, you can purchase armour so that your troopers can withstand a few more bullet hits. Or you can call in an airdrop of grenades and other supplies while on the mission.

You can also strengthen your squad with specialists. Specialists have a lot of impact, as your normal squad is only 1-3 troopers strong. Buying a Specialist before a mission adds one more trooper to your squad, there are five of them and each with their own specialty. Not to mention that they are powerful soldiers in their own right.

OK, that’s it for now. Thanks for reading and if you have any questions or comments just ask! Oh and you might want to follow us on Twitter as well to keep updated with more news!

Kim Soares - CEO, Kukouri Mobile Entertainment

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21
May
2012
Sneak peek of Tiny Troopers on PC/Mac! Looking sharp! We’ll be ready to get this released later this year shortly after our mobile release at E3 this year. We also have something a little extra planned for both versions in the works that we will release at the same time.
So what do you think Tumblr?

Sneak peek of Tiny Troopers on PC/Mac! Looking sharp! We’ll be ready to get this released later this year shortly after our mobile release at E3 this year. We also have something a little extra planned for both versions in the works that we will release at the same time.

So what do you think Tumblr?

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14
May
2012